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0
votes
Not Reproducible

Astonishing MonoDevelop debugging crash

Scripting

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May 28, 2015

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Version/s: 5.0.1f1

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0
votes
Postponed

[SurfaceShaders] Compiler crashes when too many closing braces present i...

Shaders

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May 28, 2015

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Version/s: 5.0.2p2

To Reproduce: 1. Open the attached project. 2. Observe that when braces are mismatched instead of the syntax error message "Shader ... Read more

0
votes
Fixed
1
votes
Won't Fix

Sorting of layers depends on the viewing angle (in 3D scene)

2D

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May 28, 2015

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Version/s: 5.1.0f3

To reproduce: 1. open attached project 2. Open dirtyDirtyBugScene scene 3. Make sure the scene is in 3D. Check that the hair of the... Read more

3
votes
Won't Fix

2D sprites are sorted differently in Scene view and game view

2D

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May 28, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open dirtyDirtyBugScene 3. Observe Scene mode 4. Switch to game view Expected result: the... Read more

0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

Image isn't displayed correctly when using new WWW(url) to load a single...

Graphics - General

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May 28, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Open loadImag script 3. Change path to project folder in line 20 4. Open scene 5. Press ... Read more

0
votes
Fixed

[Metal] Shadows disappear after creating a certain number of Render Text...

Mobile Rendering

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May 28, 2015

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Version/s: 5.1.0f2

When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit d... Read more

1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

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May 27, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more

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