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MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
MonoDevelop. Attaching breakpoint for exception allows only System.* exc...
-e: You can add exception catchpoint only for exceptions from System namespace But looks like adding Editor script fixes it. -repro... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce: 1. Open attached project 2. Open WrongDiffuseIrradianceMap scene 3. Notice that the sphere with the custom material l... Read more
[uwp] application crash selecting UI input field
UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more
Particle system API doesn't allow to set duration
Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more
Missing module parameters from particle system public API
Need to be exposed to public API: Collision.CollidesWith Collision.voxelSize Collision.mode TextureSheetAnimationModule.row Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
[AssetImport] When importing package from Unity4 to Unity5, in animation...
To reproduce: 1. Open an empty project in Unity4 2. Import the package the user attached into the project (remove the .unsafe extens... Read more
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder