Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.2.2p2
Issue ID
740535
Regression
No
[WSA][UWP] Can't change supported orientations in Visual Studio application manifest
Can't change supported orientations in Visual Studio application manifest.
Repro steps:
1. Create empty project;
2. In "player settings" set Portait orientation only;
3. Build to WSA or UWP platform;
4. Open application app manifest in Visual Studio and select more supported orientations.
Whatever you change, those changes are not respected and don't make any impact when build and running the project.
Workaround:
1. set allowed orientations in Unity player settings, then rebuild your project;
2. set allowed orientation in script;
-----
UWP platform (Universal 10): orientations are not respected when set in Visual Studio's package manifest. Issue reproducible even with a new non Unity project, created in Visual Studio.
Workaround:
Orientations can be set in Unity player settings or can be forced by script.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment