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Right to left language support in UI system
Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more
Unity 5 Asset Server Saves Current State Into Layouts
- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version co... Read more
Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...
To reproduce: 1. Create new project 2. Create empty gameobject and add cloth component 3. Disable and re-enable gameobject (or sav... Read more
After instantiating canvas prefab with a slider or scrollbar, console di...
How to reproduce in the attached project: 1. In FILE bar, use the Test Bug tab and press "Instantiate prefab bug" or 2. Drag S... Read more
Monodevelop incorrectly steps over for recursion
Steps to reproduce: 1. Open attached RecursionError.zip project. 2. Load the scene "scene". 3. Open "script1" in MonoDevelop. 4. Att... Read more
Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project 2. Import attached shader into project 3. Place two planes one above another 4. Create a mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Crash on PersistentManager::GlobalToLocalSerializedFileIndex(SerializedObjectIdentifier const&) when building the Android Player
- [Android] The Video Player stops playing at different points when Skip On Drop is enabled
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite