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[Batchmode] If project is run in batchmode Unity doesn't render to Textu...
How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more
Combined static batched mesh changes UV coordinates when playing the scene
To reproduce the issue follow the steps:1. Open StaticBatchingBug scene from attached project.2. Notice how it looks in scene view.3... Read more
LightmapSettings.lightmaps[0].lightmapFar not providing Texture2D lightmap
Repro steps:1) Open my attached project and BakedPrefabs -> BakeLightmapPrefabs.scene2) Click on Tower object and scroll in the I... Read more
[Stretched Billboard] Some particles are not facing the camera
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "scene" scene3. Click on the "Particle System" gameObject4... Read more
Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce:1. Open the attached project.The project should load, and then Unity should crash. Read more
[GLCORE] Render texture is stretched when there are multiple cameras in ...
To reproduce:1. Open attached project (resize test.zip)2. Open "resizetest" scene3. Open the Game window4. Resize the Game window Ex... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce:1. Open the attached project2. Open Bug scene3. Change Shading Mode to Shaded Wireframe in the scene4. Select Text ... Read more
Undocked windows doesn't get scaled when moved to different scaling monitor
To reproduce:1. Undock console2. Move console window to another monitor3. Observe that console window doesn't get scaled4. Move edit... Read more
ParticleSystem doesn't play if method is called via Invoke
How to reproduce:1. Open the attached project2. Open and play main scene3. In test scene you can find Particle System object ans scr... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps:1. Open "Test.zip" project2. Run the "Test" in editor3. Click it a button shown in left-top cornerNote... Read more
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