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5
votes
Won't Fix

[Batchmode] If project is run in batchmode Unity doesn't render to Textu...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more

0
votes
By Design

Combined static batched mesh changes UV coordinates when playing the scene

Graphics - General

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open StaticBatchingBug scene from attached project.2. Notice how it looks in scene view.3... Read more

0
votes
Fixed

LightmapSettings.lightmaps[0].lightmapFar not providing Texture2D lightmap

Global Illumination

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Dec 28, 2015

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Version/s: 5.3.1f1

Repro steps:1) Open my attached project and BakedPrefabs -> BakeLightmapPrefabs.scene2) Click on Tower object and scroll in the I... Read more

0
votes
Duplicate

[Stretched Billboard] Some particles are not facing the camera

Shuriken

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Dec 28, 2015

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "scene" scene3. Click on the "Particle System" gameObject4... Read more

1
votes
Not Reproducible

Crashes on VerifyAssetsForBuildTarget when opening a project

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce:1. Open the attached project.The project should load, and then Unity should crash. Read more

0
votes
Fixed

[GLCORE] Render texture is stretched when there are multiple cameras in ...

OpenGL

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce:1. Open attached project (resize test.zip)2. Open "resizetest" scene3. Open the Game window4. Resize the Game window Ex... Read more

0
votes
Fixed

[OSX] TextGenerator crashes Unity when <quad> occurs on line break

UI

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Dec 27, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open Bug scene3. Change Shading Mode to Shaded Wireframe in the scene4. Select Text ... Read more

0
votes
Postponed

Undocked windows doesn't get scaled when moved to different scaling monitor

Window management

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Dec 27, 2015

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Version/s: 5.4.0b1

To reproduce:1. Undock console2. Move console window to another monitor3. Observe that console window doesn't get scaled4. Move edit... Read more

0
votes
Fixed

ParticleSystem doesn't play if method is called via Invoke

Shuriken

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Dec 27, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open and play main scene3. In test scene you can find Particle System object ans scr... Read more

0
votes
By Design

Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)

Physics

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Dec 27, 2015

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Version/s: 5.3.0f4

To reproduce follow the steps:1. Open "Test.zip" project2. Run the "Test" in editor3. Click it a button shown in left-top cornerNote... Read more

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