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Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Play the scene- Note the printed log messages: it returns Stat... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions:Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1. Op... Read more
[WP8.1][WSA] Serialization issue listing enums
Reproducible on 5.2, 5.3.3, 5.4.0. In editor serialized enums are showed in subcategories, but on WP 8.1 platform, they are showed a... Read more
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce:1. Download and open attached project "774745_GLLines.zip"2. Switch render path to Deferred3. Build project inclu... Read more
[Android] [Unity remote 4] compass input returns 0
To reproduce:1) Open the attached project2) Open Unity remote 4 on android device3) Play the scene 1, notice that it returns all zer... Read more
Fullscreen Windows Standalone player opens on first monitor instead of m...
Fullscreen Windows Standalone player opens on first display instead of main display. https://oc.unity3d.com/index.php/s/2t42IbZjkdvS... Read more
[iOS] Application crashes after an appended build when using Cardboard S...
Steps to reproduce: 1. Open attached project2. Open 'DemoScene' (Assets/Cardboard/DemoScene)3. Build the project for iOS4. Build the... Read more
[Json]JsonUtility.ToJson() does not return data of class inside DLL in J...
Steps to reproduce:1. Open attached project.2. Open script named "Test".3. Notice that Start() method is trying to return data of cl... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce:1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component.2. Click the ... Read more
Crash in s_SkinVertices4Bones_Tangents_NEON_loop when reloading mesh
How to reproduce: 1. Open attached project2. Build to iOS and run- There should be two characters displayed in the app- After a coup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS