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EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parent... Read more
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get ...
To reproduce: 1. Open attached project 2. Open Scene scene 3. Enter play mode 4. using your arrows move on the platform Expected res... Read more
Toggle's OnValueChanged is called before OnAwake is being called
To reproduce: 1. Open attached project 2. Open Toggle scene 3. Press play 4. Press button 5. Notice errors thrown in console Read more
UI.Text objects with size tags (rich text) don't scale with Canvas.scale...
To reproduce: 1. Open attached project 2. Open Bug scene 3. Resize game window 4. Notice that when UI.CanvasScaler object is set to... Read more
Crash when trying to copy-paste something new project name/location in l...
Open the 5.0.0b9 launcher, click new project and try to paste something into the location or name fields. Unity crashes, with : "Fa... Read more
Projector shader issue, ground marker shown in two locations
Steps to reproduce : - import the project attached in the edit - open the CharacterThirdPersonAI - move the character below the pla... Read more
The rear wheels of the car are clipping trough the ground
Steps to reproduce : - import the Sample Assets - open the Car scene - press play and notice the rear wheels Read more
The input field non multiline doesn't handle text correctly
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Enter lots of text 5. Notice that text doesn't fill the text ... Read more
Platform define UNITY_IOS is missing
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html Platform Dependent Compilation page is missing UNITY_IOS platform ... Read more
Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x
To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph