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[WebGL] GUISkin corrupts UI elements in build
Repro steps: 1) Open the project and Flying.scene 2) Play it on Editor and notice how it looks 3) Build and Run it on WebGL 4) Notic... Read more
Flickering UI Elements when updating text
How to reproduce: 1. Open the attached project 2. Open and play TerrainsFull scene 3. Press "E" key to bring up UI datapad 4. Use th... Read more
[Linux editor] Unity crashes when playing a scene
Steps to reproduce 1) Extract and open the project attached by user (src.zip) in Unity 2) Go to /Assets/scenes and open scene 'main.... Read more
Free editor has dark skin on "asset labels" tab
To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more
UnityEditor.TooltipView.Close nullReferenceException when clicking proje...
To reproduce: 1. Open attached project 2. Open MiniGame scene 3. Notice error in console (click anywhere on project window and obse... Read more
BoxCast2D and CircleCast2D has inconsistent edges at the starting collider
Steps to reproduce: 1) open users attached "New Unity Project 2.zip (3 MB)" 2) play the scene note: Green box is of size = 1 and cas... Read more
Objects at the same position not pushing eachother when xyz rotation and...
To reproduce: 1. Open attached project 2. Press "Play" 3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon