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[FrameDebugger] Prieview of Draw mesh shows nothing
Repro steps:1) Open the project and only scene in it2) Open Profiler and enable Frame Debugger3) Select Draw Mesh and notice there i... Read more
Deleting parameter which is used by transition from "Any State" doesn't ...
Steps to reproduce: 1. Open attached project2. In Animator window, inspect TestController3. Notice that there's transition "Any Stat... Read more
Going to Fullscreen in standalone player causes the screen to become bro...
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wha... Read more
"Unable to load the icon: sv_icon_dot11_pix16_gizmo." errors spam consol...
Regression from Version 5.4.0b5 (60658ab74c44)Steps:1. Create a project2. Create a GameObject3. Click on "Cube" gizmo near to the na... Read more
[iOS] Social.ShowLeaderboardUI() open the AchievementsUI window
To Reproduce: 1. Build and run the attached project.2. CLick Authenticate.3. Observe that both 'Social.ShowLeaderboardUI' and 'Socia... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
[UWP] Number of errors with Visual Assets in the generated solution
Reproduction steps: 1. Open the attached project2. Build to Universal 103. Open the generated solution -> manifest file -> Vis... Read more
[WP8.1] Visual assets (tiles, icons, etc.) aren't included into VS solution
Reproduction steps: 1. Open the attached project2. Build to "Phone 8.1"3. Open the solution -> Manifest file -> Visual Assets4... Read more
[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine
-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS