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[OpenVR|SinglePassStereo] Splashscreen stereo discrepency
1) Download and open the attached project.2) Plug in HTC Vive or Oculus Rift3) Start Steam VR4) Open the attached project5) Go to Pl... Read more
[Bug reporter] Canceling preview before it completes causes the bug repo...
- Launch bug reporter- Click on preview- Click on cancel Note that the bug reporter becomes unresponsive for sometime. Read more
[Asset Import] Adding an assembly file in the asset directory not via un...
- Launch the project in unity- Open the assets folder in the local disk- Copy the assembly file (sonicbloom.dll) and paste a copy in... Read more
No text shown on Button and InputField elements
1. What happenedUpgraded my project from 5.3.3p2 to 5.3.3p3 and one of the scenes had missing text on Button and InputField elements... Read more
[WSA] Cannot deploy project with C# projects if scripts are located in "...
Reproduction steps: 1. Open the attached project (it has an empy script in the "Resources" folder)2. Build to a folder3. Try to run ... Read more
[OpenGL] Dragging any window throws error: Trying to read pixels out of ...
Steps to reproduce: 1. Move any window (Hierarchy, Game, Scene view etc.)2. Inspect the console Actual result - Error message appear... Read more
[Android] Application freezes on WWW.Dispose if connection is canceled
Reproduction steps:1) Open attached project "TimeoutBug"2) Build and run on an android device--- According to the user also reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS