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Floats become Infinity on mono backend with development build enabled
1. Open attached project2. Built to iOS with mono and development build enabled3. Play play button4. Press button "1"5. Play level6.... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
Shadow disappears with oblique projection matrix, fix for case 686520 do...
Reproduction steps:1) Open attached project "ObliqueProjectionShadows"2) Open Assets/Problem/Problem scene3) Enter play mode--- Obse... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more
Framerate is not capped while running in background
Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce:1) open users attached project2) play scene '1' - "Fatal Error in gc too many threads" Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps:1. Open project user has attached2. Open "Dx11GeomertyShaderBug" scene3. Observe wireframe s... Read more
[OnServerConnect]Function is called twice
Steps to reproduce:1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").2. Open scene named "MainMenu".3. Make sure that ... Read more
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