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StackOverflowException is thrown in Test Runner when calling method with...
How to reproduce:1. Open the “TestingAssertStackOverflow.zip“ project2. Open the Test Runner window (Window->General->Test Run... Read more
USS selectors ignore the contentContainer in hierarchy when matching ele...
How to reproduce:1. Open the “UIToolkitChecks.zip“ project2. Open “TestContentContainer” scene3. Enter Play Mode4. Observe the Game ... Read more
Prefab Variant Components are removed when deleting "RequireComponent" f...
How to reproduce:1. Open the attached “IN-137370.zip” Project2. Select the “TestPrefab Variant” in the Project Window3. Observe the ... Read more
Crash on GameObject_Get_Custom_PropTransform when building a specific pr...
Steps to reproduce:1. Open the “user’s attached project”2. Navigate to File > Build Profiles3. Make sure either “_Scenes/World“ o... Read more
Advanced Object Selector Window is reopened in the top left corner of th...
Steps to reproduce: Create or open any Project In the Preferences Window's Search Panel set "Object Selector" to use "Advanced" In a... Read more
Overrides menu allows applying changes to the same Prefab throwing “Argu...
Steps to reproduce:1. Create new Unity project2. Create a Cube in the Hierarchy and name it “1”3. Drag the Cube to the Project windo... Read more
[LinuxEditor] Auto refresh is not triggered when switching back to the E...
Reproduction steps:1. Open the attached “IN-137917” project2. Open the “Scenes/SampleScene” Scene3. Open the “Repro.cs” Script in an... Read more
Tier Settings window UI elements shift/migrate when docked and resized
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Garphics" Find the "Tier Settings" section in the "Grap... Read more
Shadow not rendering from some angles when using a specific fbx file
How to reproduce:1. Open the attached project “IN-137620”2. Open the “SampleScene”3. In the Scene view go to the orange roof4. Obser... Read more
Editor freezes and throws OutOfMemoryException when selecting a SpriteAt...
Reproduction steps: 1. Open the attached project “IN-137789“2. Open the “SampleScene” scene3. Go to Window > Asset Management >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS