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Votes

0

Found in

6000.0.62f1

6000.2.12f1

6000.3.0b10

6000.4.0a5

6000.5.0a1

Issue ID

UUM-127937

Regression

Yes

MaterialPropertyBlock of a SpriteRenderer is reset when it is updated through the color picker

-

How to reproduce:
1. Open the attached “UnityBugReproduce.zip” project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Select the “SpriteRenderer“ GameObject
5. In the Inspector, open the SpriteRenderer color picker
6. Change the color
7. Observe the Game View

Expected result: Saturation does not change
Actual result: Saturation changes to the MaterialPropertyBlock’s setting

Reproducible with: 6000.0.62f1, 6000.2.0a6, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Not reproducible with: 6000.2.0a5

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

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