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[DX12/Shuriken] Line/Trail Renderers are lit incorrectly in DX12
Line and Trail Renderers with "lit" materials are lit incorrectly in DirectX 12 Repro Steps: 1) Open project from command line with ... Read more
Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
[Android] When build to device with GLES2, point light is nearly nonexis...
To reproduce:1) Open the attached project2) In player settings use GLES23) Build to android device4) Notice that Light is way differ... Read more
[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...
Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more
[OSX] Quit not responding anymore when trying to quit again
Steps to reproduce:1. Open Unity2. Create new project or open any other existing project3. Create GameObject in the hierarchy4. Try ... Read more
[GameView] [Zoom] Game view shrinks and stretches repeatedly while slide...
Reproduction steps:1. Create a new Unity project.2. Create a new "Cube" game object.3. Open game view.4. Move "Zoom" slider to the m... Read more
Scroll Rect Content children receive OnRectTransformDimensionsChange cal...
Steps to reproduce: 1. Open attached project "779818.zip"2. Open scene "test"4. In hierarchy, expand Canvas and notice that it has S... Read more
[UnityYAMLMerge] Incorrect merge for Image Effects
1. Add a flare. Commit.2. Update color in inspector. Commit.3. Go back to previous revision in history window. Or alternately do 2 a... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project (ScreenResolutionAnimatedCorrect.zip)2. Switch to iOS3. Set Graphics API to OpenGLES2 i... Read more
Game view scale is reset after changing game view size
Steps to reproduce:1. Create a project2. Zoom the game view using the scale manipulation3. Resize game view Expected behavior:After ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field