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[InputField] Name Validation does not capitalize letters correctly with ...
To reproduce the issue follow the steps:1. Create a new scene2. Create a new UI Input Field3. Set inputField contentType = InputFiel... Read more
Exception calling AndroidJavaObject.Call<AndroidJavaObject>() from a cus...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "Call" button4. Watch the ... Read more
[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...
If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more
[2D] Sprite shader regression since Unity 5.3.3 (ETC1 split alpha? possi...
Very likely a duplicate of http://issuetracker.unity3d.com/issues/2d-default-sprite-shader-source-does-not-work-with-etc-plus-alpha-... Read more
Compile fail. Error: "Method not found: 'UnityEditor.Utils.Program..ctor...
Reproduction Steps:1. Open "ThermoMan" project2. Try building to Mac Standalone3. Notice that Build Failed and error was thrown to c... Read more
PolygonCollider2D is flickering when it is not directly assigned to Rigi...
To reproduce the issue follow the steps:1. Open "PolygonColliderBugReport" project2. Open "BugScene" scene3. Play the scene4. Ghost ... Read more
Shadows casting through opaque objects, which don't cast shadows
BY DESIGN: If big cube isn't in the shadow buffer there is no way for the bottom plane to know it occludes the shadow caster To repr... Read more
Animator Override controllers not playing animations on device
Animator Override controllers not playing animations on device when the AnimationController is in a AssetBundle and the AnimatorOver... Read more
[WheelCollider] Moving vehicle over objects makes vehicle bounce
1. Open attached project2. Open scene "WheelColliderTest"3. Press play4. Drive forward over objects on ground and vehicle will start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject