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Editor Role does not sync with the MPPM Play Mode Scenario Role when ent...
How to reproduce:1. Open the “IN-136243“ project2. Open the “SampleScene“ scene3. Select the "Client" Play mode scenario from the Pl... Read more
Editor crashes after entering long Asset name and pressing "Force Quit" ...
Reproduction steps:1. Create a new project2. Create any Asset (e.g. Create > Material)3. Enter long Asset name4. Press Enter Actu... Read more
“Invalid AABB aabb” errors are spammed when “Infinity” value is entered ...
Reproduction steps:1. Create a new project2. Create any 3D GameObject (e.g. GameObject > 3D Object > Cube)3. Select newly crea... Read more
VFX Marquee selection does match the visual indicator
Steps to reproduce: Open the attached project Open the Test vfx asset In the Graph Editor, hold shift to create a selection marquee ... Read more
“FMOD failed to set the software format to the custom sample rate…” warn...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Audio3. Enter a value smaller than “8000” in System Sa... Read more
GameObjects made using "GameObject.CreatePrimitive" appear pink in the P...
How to reproduce:1. Open the attached project “IN-136043”2. Build and run the project3. Observe the Player Actual result: The lower ... Read more
Gamepad input does not work in a Web build when Native C/C++ Multithread...
How to reproduce:1. Open the attached project “IN-136259”2. Build and run the project for Web3. Move the left stick or press the sou... Read more
Crash on SoundChannelInstance::setDelay when loading an AssetBundle cont...
Reproduction steps:1. Open the attached “IN-136075” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
Warning in the Project Settings "In-App Purchases" is not consistent wit...
How to reproduce:1. Create a new Unity project and install the "In-App Purchases" package2. Go to Edit -> Project Settings -> ... Read more
IAP Project Settings use inconsistent error message
How to reproduce:1. Create a new Unity project and install the "In-App Purchases" package2. Enable "In-App Purchases"3. Scroll down ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS