Search Issue Tracker
Fixed
Fixed in 6000.0.76f1, 6000.3.17f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a5
Votes
1
Found in
6000.0.0b1
6000.3.0a1
6000.4.0a1
6000.5.0a8
6000.6.0a2
Issue ID
UUM-136543
Regression
No
Gamepad input does not work in a Web build when Native C/C++ Multithreading is enabled
How to reproduce:
1. Open the attached project “IN-136259”
2. Build and run the project for Web
3. Move the left stick or press the south button of the gamepad and observe the game in the browser
Actual result: “Move (WASD/Left Stick)” and “Jump (Space/South Button)” values do not change for gamepad input
Expected result: “Move (WASD/Left Stick)” and “Jump (Space/South Button)” values change for gamepad and keyboard inputs
Reproducible with: 1.3.0 (2023.1.0a3), 1.19.0 (6000.5.0a8)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Gamepads tested: Xbox Elite Series 2, DualShock 4, Nvidia SHIELD
- Browsers tested: Edge, Firefox
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Scripting::ScriptingWrapperFor when exiting Play Mode during an active web request
- Material Inspector shortly disappears resulting in "Add Component" button jumping when the Material is recompiled
- Hand Interaction Profile breaks hand teleport to arbitrary locations
- Grabbing Dynamic Attach interactable in Interaction Simulator makes controller spin
- XRI Starter Assets Interactable shader generates Console warnings
Resolution Note:
Fixed in 6000.5.0b10
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.5.0b10
Resolution Note (fix version 6000.4.9f1):
Fixed in 6000.4.9f1
Resolution Note (fix version 6000.3.17f1):
Fixed in 6000.3.17f1
Resolution Note (fix version 6000.0.76f1):
Fixed in 6000.0.76f1