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Scene's pixelRect size changes depending if it contains the users mouse

Scene/Game View

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Oct 10, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project in Unity2. Make sure both the Console and Scene windows are visible3. Move your mous... Read more

0
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Stepping over an empty method for several times in Visual Studio crashe...

CodeEditors

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Oct 04, 2016

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Version/s: 5.4.0p1

Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Open the "Sample.cs" script4. Place breakpoint on line 14... Read more

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Unity Editor crashes when invoking an interface method

Scripting

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. Download and open the attached project2. Open scene "Hardcoded Desktop"3. Hit play Result: crash Note: crashes... Read more

0
votes
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Undoing the creation of a custom type gameobject results in a crash

Asset and Scene Management

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Oct 19, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. In the hierarchy window, Right click--> Tilemap to create the custom t... Read more

0
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When changing model's pivot point location in Blender, the same part of ...

Asset and Scene Management

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Oct 01, 2016

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Version/s: 5.4.1p2

Steps to reproduce:1. Open attached file2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it's ... Read more

0
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Postponed

Text outline has missing bits when used on small and sharp fonts

UI

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Oct 28, 2016

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Version/s: 5.4.1f1

1. Open 'FontOutline' project2. Open scene 'examplescene'3. Notice that some bits on the font don't have an outline Reproduced on: 5... Read more

0
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Webviews are slow to load on mac os 10.12

Editor - Other

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Nov 02, 2016

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Version/s: 5.5.0b11

Steps to reproduce : - open the Asset Store and Services Window- maximize another window e.g Project Browser using Shift + Space- us... Read more

0
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[5.4][Threading] CullDirectionalShadowCasters performance regression in ...

Camera

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Oct 20, 2016

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Version/s: 5.3.3p3

Reproduction steps:1. Open the attached project (Scratch53_MeshSkinningProfiler.zip);2. Open the scene (Training Room.unity);3. Ente... Read more

0
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Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...

Mono

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Oct 06, 2016

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Version/s: 5.4.0f3

Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException :public MutexAccessRule (..., ..., ...) : base (i... Read more

0
votes
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[OSX][IntelHD] Firefox performance greatly reduced with WebGL 2.0

WebGL

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Nov 16, 2016

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Version/s: 5.5.0f1

-e: when running WebGL 2.0 content on OSX with and IntelHD gfx firefox is really slow -repro:--create new project--import standard a... Read more

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