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0
votes
Fixed

[InputField] InputField's caret is misplaced if the RectTransform of its...

UI

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Dec 21, 2014

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Version/s: 4.6.1p2

Steps to reproduce this issue: 1. Open the attached project 2. Open 'main' scene 3. It has input field with horizontal layout group... Read more

7
votes
Fixed

[Lightmapping] Black bands are shown on terrain with baked sky light

Global Illumination

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Dec 21, 2014

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Version/s: 5.0.0b17

Steps to reproduce: -Load the attached project. -Wait for Enlighten to finish baking. -Notice the black band on the terrain on the ... Read more

0
votes
Fixed

[OverlapSphere]Physics.OverlapSphere returns a maximum of 128 Colliders

Physics

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Dec 21, 2014

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Version/s: 5.0.0b17

To reproduce: 1. Open attached project 2. Open test scene 3. Select Main camera 4. On Instantiation component set Object value grea... Read more

0
votes
By Design

[InputField] OnSelect() is not triggered when removing focus with return...

uGUI

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Dec 21, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'OnSelectTest' scene 3. It has input fields which trigger OnSel... Read more

0
votes
Fixed

[NativePlugin] Typo in a native plugin warning in the editor

Scripting

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project 2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native p... Read more

0
votes
Duplicate

[Standard] Using the standard shader with a substance procedurally gener...

Shaders

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more

0
votes
Fixed

[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated

Global Illumination

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project and the scene 2. Let the scene bake, observe the floor (it reflects sky directly, w... Read more

0
votes
Fixed

[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...

Physics

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Dec 20, 2014

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Version/s: 5.0.0b17

To reproduce: 1. Open attached project 2. Open Test scene 3. Select second object in hierarchy (Banner_neutral_01->Box001->second) ... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

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Dec 20, 2014

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Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

0
votes
Fixed

[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...

Physics

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Dec 19, 2014

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Version/s: 5.0.0b18

To reproduce: 1. Open attached project 2. Open the Drive scene 3. Select the Capsule and watch its inspector 4. With the Game View ... Read more

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