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[InputField] InputField's caret is misplaced if the RectTransform of its...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'main' scene 3. It has input field with horizontal layout group... Read more
[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project. -Wait for Enlighten to finish baking. -Notice the black band on the terrain on the ... Read more
[OverlapSphere]Physics.OverlapSphere returns a maximum of 128 Colliders
To reproduce: 1. Open attached project 2. Open test scene 3. Select Main camera 4. On Instantiation component set Object value grea... Read more
[InputField] OnSelect() is not triggered when removing focus with return...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'OnSelectTest' scene 3. It has input fields which trigger OnSel... Read more
[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project 2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native p... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce: 1. Open the attached project and the scene 2. Let the scene bake, observe the floor (it reflects sky directly, w... Read more
[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Select second object in hierarchy (Banner_neutral_01->Box001->second) ... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce: 1. Open attached project 2. Open the Drive scene 3. Select the Capsule and watch its inspector 4. With the Game View ... Read more
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