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3
votes
Fixed

Display.main returns left screen instead of selected main in Win Standal...

Window management

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Apr 02, 2016

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Version/s: 5.3.3p2

To reproduce the issue follow the steps:1. Have at least two display connected2. Open "Test5_4" project3. Open "Main" scene4. Build ... Read more

0
votes
By Design

Some letters are rendered differently when text is 1 or 2 pixels offset ...

UI

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Apr 02, 2016

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Version/s: 5.3.4p1

How to reproduce:1. Open that attached project2. Open Test scene3. Make sure that the Game View is using TextGlitch (669x509) as a s... Read more

16
votes
Fixed

[VR]Terrain Trees appear black in build

VR

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Apr 02, 2016

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Version/s: 5.4.0b12

1) Setup EITHER headset2) Build and Deploy to Windows Standalone3) Run the Build4) Put on the headset and observe that some of the f... Read more

0
votes
Won't Fix

Floats become Infinity on mono backend with development build enabled

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

1. Open attached project2. Built to iOS with mono and development build enabled3. Play play button4. Press button "1"5. Play level6.... Read more

1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more

4
votes
Won't Fix

Shadow disappears with oblique projection matrix, fix for case 686520 do...

Shadows/Lights

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Apr 01, 2016

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Version/s: 5.4.0b12

Reproduction steps:1) Open attached project "ObliqueProjectionShadows"2) Open Assets/Problem/Problem scene3) Enter play mode--- Obse... Read more

0
votes
Fixed

[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...

WP8.1

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more

0
votes
Fixed

Clicking on "3D Sound Settings" text does not expand in inspector

Inspector Functionality

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Apr 01, 2016

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Version/s: 5.4.0b12

How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more

4
votes
Fixed

Framerate is not capped while running in background

Deployment Management

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Apr 01, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more

0
votes
Postponed

[Threading] fatal error when using around 1k threads at the same time

Scripting

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Apr 01, 2016

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Version/s: 5.3.2p2

Steps to reproduce:1) open users attached project2) play scene '1' - "Fatal Error in gc too many threads" Read more

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