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Edit Animation Event window doesn't come on top when editing events
Open the Animation window, add an event. Try to edit it. When the Edit Animation Event window shows up for the first time it goes on... Read more
Sprite editor should work with Sprite assets only
Verified in Ver 5.1.0b4 (60661a96674c) Read more
[ImageEffects] Unable to change any of the properties of "Bloom And Flar...
Steps to reproduce: 1. Create a new project 2. Import 'Effects' standard asset 3. Select 'Main Camera' and attach 'BloomAndFlares.c... Read more
[Win7/8] Built project window still runs in background even if it is in ...
To reproduce: - Extract the attached project - Open the build from Assets/Build/ - Notice that the music is playing - Click on taskb... Read more
objects many steps deep in hierarchy fail to render
http://screencast.com/t/TCHyqgaj To reproduce: Follow the video or poke Ugnius. Assigning to UI Grabbag because this is only reprod... Read more
Scene Render Settings are gone
Manual/class-RenderSettings.html and other pages still reference Scene Render Settings, but these have been moved under Lightning se... Read more
[Button] Button without text doesn't click
To reproduce: 1. Open attached project 2. Open Scene 3. Press Play 4. Select one of the buttons and disable Text object 5. Try to c... Read more
Project Browser doesn't return an empty prefab when making t:Prefab search
- Create an empty prefab - Create a prefab with e.g. a cube - In Project Browser either click "All Prefabs" Favourites or search for... Read more
OnSerializeNetwork view returns a null BitStream
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Open project folder 5. Open standalone folder and launch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes