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1
votes
By Design

When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...

Input

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Mar 31, 2016

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Version/s: 5.3.4f1

To reproduced the issue follow the steps:1. Open "testInput" project2. Open "1" scene3. Make sure virtual sync is disabled in qualit... Read more

0
votes
Fixed

Lightmap Indexes Overwritten on Additive Level Loads

Global Illumination

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Mar 31, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more

0
votes
Fixed

Blittable structs aren't blitted in native method calls

IL2CPP

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Mar 31, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project2. Build to iOS3. Open the Xcode project4. Search for "FakeNativeMethod" and inspect the p... Read more

0
votes
Fixed

[WSA] BuildTarget naming inconsistencies between Command line arguments ...

Windows Store Apps

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Mar 31, 2016

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Version/s: 5.3.4f1

http://docs.unity3d.com/Manual/CommandLineArguments.html-buildTarget <name> suggests to use "wsa" argument in command line. ht... Read more

0
votes
Fixed

[Editor] Editor Crash

Graphics - General

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Mar 31, 2016

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Version/s: 5.4.0b10

Description:It looks like in the log that D3D is not supported due to the hardware of the user’s computer. Error code 0x887a0004 was... Read more

1
votes
By Design

Plugins folder compiles even when nothing has changed in that folder

Scripting

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Mar 30, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more

0
votes
Fixed

[OpenVR] Spotlight clipping with Vive

VR

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Mar 30, 2016

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Version/s: 5.4.0b12

1) download the attached project2) Set up Vive, SteamVR, Etc3) Ensure VR mode is enabled + OpenVR preffered SDK4) Open 'SharedShadow... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

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Mar 30, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

3
votes
Fixed

[Android] UI performance regression on most Adreno 305 devices

Android

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Mar 30, 2016

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Version/s: 5.3.3f1

To reproduce:1) Open attached project and scene in it2) Make sure it autoconnects to profiler3) Build and run on device4) Open profi... Read more

0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

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Mar 30, 2016

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Version/s: 5.3.3p2

How to reproduce:1. Create a new project.2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics)... Read more

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