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[WP8.1] Have to delete build folder before building again to get new cha...
To reproduce:1. Open attached project2. Go to Edit -> Project settings -> Player3. Set Default Cursor to cursor.png4. Build it... Read more
[Details] Target Strength slider snaps to pre-determined segments, makin...
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more
Changing Font settings pops up warning everytime game is played or stopped
To reproduce:1) Open the attached project2) Select font file and change rendering mode to hinted raster from default3) Hit apply (or... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project.2. Build and run.3. Play the build with any resolution.4. Click anywhere... Read more
[iOS] There is an empty gap between Keyboard and it's Input field if Sta...
TO Reproduce: 1. Build the attached project for iOS and deploy to any device.2. Click on the input field.3. Observe that there is a ... Read more
[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps:1. Open new scene2. Change api to glcore3. Open scene "... Read more
[OSX][Editor] Cannot quit Editor after canceling scene save
Repro steps:1) Open the project2) Change something in the scene3) CMD + Q so popup would ask to save4) Click Cancel5) CMD + Q again6... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list.2. Observe that all the textures in projec... Read more
[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add tree gameobject (GameObject -> 3D Object -> Tree);4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default