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Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more
[Android] When changing scene after Handheld.PlayFullScreenMovie() was c...
Reproduction steps:1. Open the attached project2. Build and run the project on HTC One M9+3. Notice that after the video finished pl... Read more
Texture2D memory does not get cleared after deleting object
Steps to reproduce:1. open users attached project2. play scene 'TestMain'3. press 'D' key4. open profiler5. memory>detailed>ta... Read more
[Legacy] Adding Is Active property while in recording mode crashes at Un...
Steps to reproduce: 1. Open attached project "788452.zip"2. Open scene "repro"3. Open animation window4. In hierarchy, select "Cube"... Read more
Editor crashes in tlsf_free during Animator deactivation
How to reproduce: 1. Open attached project2. Open scene GameScene.unity3. Play the scene4. Play the game until the first death- This... Read more
Project Search doesn't find the children of an asset
When using the search tab for objects of type "t:texture" or searching by name "Agellan" the textures that are included as sub objec... Read more
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Open Xcode project and add StoreKit.framework in the Link... Read more
Can not copy/paste assets files
Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more
Camera FOV doesn't affect skybox
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Make sure that Game view is visible4. In hierarchy, select Ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS