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ECSTestsFixture Teardown Internal Assert Exception is thrown when runnin...
Steps to reproduce:1. Open the Project "case_1120592-UnitTestError"2. Open Test Runner3. Run Editor Tests Expected result: tests pas... Read more
Editor crashes with mono_aot_get_cached_class_info when entering Play Mo...
How to reproduce:1. Open attached OC project "TD-World2"2. Enter Play Mode------------------------------Observe the crash OR3. Close... Read more
Reparenting RectTransform with worldPositionStays=false still modifies a...
Note: See comment further down in case for repro without Prefabs. How to reproduce:1. Open the attached project ("Canvas Rect Transf... Read more
Dragging a prefab with a combination of multiple public nested [System.S...
Steps to reproduce:1. Download and open the attached project2. Drag the "broken" prefab into the scene Result: crash Reproduced on 2... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce:1. Download and open the attached project2. Build and run for standalone3. Wait until the first logo finishes4. P... Read more
Prefab Instance's Serialized Fields are not saved when changing them via...
How to reproduce:1. Open "Scene" scene in the attached "TestObjectsNotSaved.zip" project2. Open Window > CUSTOM3. Press "Assign r... Read more
[Android][Vulkan] App cashes when resuming it from the background and Fr...
Repro steps:1. Open user attached project2. Build and Run on Android3. Quit the app into the background4. Resume the app Actual: App... Read more
[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS
To reproduce:1. Open the attached project2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the Ta... Read more
Camera Preview has minimum width and does not shrink when Tools popup in...
How to reproduce:1. Create a new project2. In the Hierarchy window, select "Main Camera" (a Camera Preview window in Scene view will... Read more
Project Settings window breaks a custom layout after upgrading to 2019.1...
How to reproduce:1. Create a new 2018.3 Unity project2. Add and dock a Project Settings window3. Save the layout as a custom layout4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes