Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
1
Found in
5.6.1f1
Issue ID
915093
Regression
No
[VR]Changing renderViewportScale results in reduction of viewing space for the right eye when using Post Effects
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
Expected result: both eyes receive the effect and can view the full viewport
Actual result: viewport gets reduced for the right eye
Reproduced 5.4.5f1 5.5.3p1*, 5.6.0f3, 5.6.1p1, 2017.1.0b5
5.5- results in the whole view being distorted
After discussion with Sergio Gomez confirmed this has been fixed in 5.6.3p2 and above, with the change to the user script outlined by Dylan Fitterer in the parent case. To be clear, in the user project, in MultipassImageEffect.cs, in method OnRenderImage change the 'var temp = RenderTexture.GetTemporary...' line to use VRTextureUsage.TwoEyes as follows:
var temp = RenderTexture.GetTemporary(tw, th, 0, rtFormat, RenderTextureReadWrite.Default, 1, VRTextureUsage.TwoEyes);
Confirmed fixed in 5.6.3p4 (latest 5.6/staging) with that change.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment