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Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
1
Found in
5.6.1f1
Issue ID
915093
Regression
No
[VR]Changing renderViewportScale results in reduction of viewing space for the right eye when using Post Effects
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
Expected result: both eyes receive the effect and can view the full viewport
Actual result: viewport gets reduced for the right eye
Reproduced 5.4.5f1 5.5.3p1*, 5.6.0f3, 5.6.1p1, 2017.1.0b5
5.5- results in the whole view being distorted
After discussion with Sergio Gomez confirmed this has been fixed in 5.6.3p2 and above, with the change to the user script outlined by Dylan Fitterer in the parent case. To be clear, in the user project, in MultipassImageEffect.cs, in method OnRenderImage change the 'var temp = RenderTexture.GetTemporary...' line to use VRTextureUsage.TwoEyes as follows:
var temp = RenderTexture.GetTemporary(tw, th, 0, rtFormat, RenderTextureReadWrite.Default, 1, VRTextureUsage.TwoEyes);
Confirmed fixed in 5.6.3p4 (latest 5.6/staging) with that change.
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