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Setting Deferred shader to No Support requires Unity restart to apply
Reproduction steps:1. Open attached project.2. Open scene "bug".3. Go Edit > Project settings > Player.4. Set Rendering path t... Read more
[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...
Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more
GetCharacterInfo does not work when Canvas Scaler is set to "Scale With ...
Reproduction steps:1. Open User's project-Notice that Canvas scaler is set to "Scale With Screen Size"2. Run "TestScene" scene3. Pre... Read more
Custom Editor does not serialize UnityEvent parameters when using Serial...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select the "Events" object in the hierarchy4. Add a new event or... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps:1. Open EmptyScene from attac... Read more
[RelaibleFragmented] Client should stop sending messages (Manager.Send r...
Program setup (for both server and client):MaxClient: 1Channel: RelaibleFragmentedSent messages via 1 channelConnection config: 129 ... Read more
[Undo] Unity crashes at GUIView::UpdateScreenManager when undo is perfor...
Reproduction steps:1) Open user's attached project2) Open "DynaMusic" window ("Window > DynaMusic" or Ctrl+M)3) Click on "New Mus... Read more
[Animator]Unity will Crash When switch active of GameObject by animator
Unity will crash when switches activation of objects (contains Animator). no reproduce Unity5.2.3p3, Unity5.3.4f1, Unity5.3.4p1 Read more
[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more
[MSE] Build loses one scene
To reproduce:1. Open attached project2. Build and run project3. Notice that one of the scenes is not loaded Reproducible: 5.4.0b15, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS