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[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more
[Canvas][OSX] Crash when applying changes to prefab after removing Canva...
To reproduce: 1. Add panel to scene 2. Drag canvas to project window to make prefab 3. Select panel in hierarchy 4. Add Canvas co... Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Err... Read more
Rebake on change of parent of static geometry
BY DESIGN: This happens because the transform changes when the parent changes. It is not by much but it _is_ different. Before: ... Read more
[LOD] Reaching 32k LODGroup components in a single scene causes "group <...
How to reproduce: 1. Open attached project 2. Open scene sceneWithTooManyLODGroups.unity - Note the errors in the console or edito... Read more
In Android App title whitespaces are replaces with underscores
In built application name all whitespaces [ ] are replaced with underscores [_] Read more
Standart Assets "Rolling Ball" does not react to movement/camera touches
Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Open the 'Animation' window 4. Select 'test' GO in the hie... Read more
Depth of Field does not work on Android
Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes