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3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more

0
votes
By Design

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open the attached project2. Open scene "scene"3. Play4. Notice that ball did not bounce off as expected Expect... Read more

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

0
votes
Fixed

[Metal] Artifacts appear on object when cubemap is sampled with shader o...

iOS

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Apr 07, 2016

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Version/s: 5.3.4p1

1. Open attached project2. Build to iOS with Metal3. Plane on the right side will have artifacts Read more

0
votes
Fixed

[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...

Shaders

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Apr 07, 2016

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Version/s: 5.3

Repro:1. Create a new material2. Set Legacy Shaders/Self-Illumin/VertexLit as shader3. Observe console errors every time the materia... Read more

0
votes
Fixed

[WebGL] build fails with Emscripten "Failed running python" error and IL...

WebGL

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) open users attached project2) build for WebGL - fails to build note: error messages attached to edit Read more

15
votes
Fixed

Display.displays.Length outputs wrong display count in Editor console

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Download and open the attached project2. Open scene "DisplayTest"3. Open second Game view4. Set to display 25.... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer throws "Opening file failed" if path is withou...

-

Apr 07, 2016

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Version/s: 5.3.4p1

Make sure to have Mac target support installed to reproduce this issue. Reproduction steps:1. Open the attached project2. Sselect th... Read more

1
votes
Fixed

GUI captions flickering when button is getting 'pressed' with raycast

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

To reproduce:1) Open attached in edit project and scene_vr.unity scene2) Play scene3) Select 'Cube' object and drag it down in scene... Read more

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