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Send/Bus does not refresh instantly when connecting to Receive
To reproduce: - Open attached project and launch scene "test2" - Open Audio Mixer > Crickets (Mixer) - Select "crickets" audio group... Read more
All iOS builds crash on launch on older devices
All iOS builds crash on launch on older devices To reproduce: 1) Download and open project 2) build and run for iOS 3) try running ... Read more
Audio Mixer window 'stuck' after changing "Output" on Audio
To reproduce: - Open attached project - Open "test" scene - Open Audio Mixer window and select "Ambience" mixer - Make sure that Pro... Read more
Referenced Groups are hidden in Horizontal layout
To reproduce: - Open attached project - Open Audio Mixer window and select "Ambience" - Make sure that the audio mixer window has Ve... Read more
Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project 2. Switch the platform to WP8 3. Switch the game view resolution to something other than "Free Aspec... Read more
[Mobile] UI input field does not work
To reproduce: 1. Create a UI Input field 2. Build & Run to a WP8 or WP8.1 device 3. Try tapping the field - nothing happens Regress... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
[GICache] Cache size info doesn't get updated until editor restart
To reproduce: 1. Open GICache 2. Press CleanCache 3. Notice that size info doesn't change, so it's hard to know if it was successful... Read more
[Reflection Probes] Realtime reflection probes have visible stepping on ...
Repro: Create a spec/gloss map with a high specular value and a gradient across the surface. Setup a scene with 2 probes, 1 realtim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes