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[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps:1. Open the attached project2. Open scene "scene"3. Play4. Notice that ball did not bounce off as expected Expect... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
[Metal] Artifacts appear on object when cubemap is sampled with shader o...
1. Open attached project2. Build to iOS with Metal3. Plane on the right side will have artifacts Read more
[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...
Repro:1. Create a new material2. Set Legacy Shaders/Self-Illumin/VertexLit as shader3. Observe console errors every time the materia... Read more
[WebGL] build fails with Emscripten "Failed running python" error and IL...
Steps to reproduce:1) open users attached project2) build for WebGL - fails to build note: error messages attached to edit Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce:1. Download and open the attached project2. Open scene "DisplayTest"3. Open second Game view4. Set to display 25.... Read more
BuildPipeline.BuildPlayer throws "Opening file failed" if path is withou...
Make sure to have Mac target support installed to reproduce this issue. Reproduction steps:1. Open the attached project2. Sselect th... Read more
GUI captions flickering when button is getting 'pressed' with raycast
To reproduce:1) Open attached in edit project and scene_vr.unity scene2) Play scene3) Select 'Cube' object and drag it down in scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked