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Transition preview disappears when exit time is close to 0 and transitio...
How to reproduce:1. Open the attached project2. Open Test scene3. Select AnimaControll in hierarchy and open animator window4. Selec... Read more
[Auto] After loading a scene from script, ambient probe is set to zero
Steps to reproduce: 1. Open the attached project2. Open scene "Main"3. Play4. Press Space bar (reloads the scene through the script)... Read more
[AssetBundles] Playback freezes after saving a Prefab and Building Asset...
Steps to reproduce:1. Open the attached project2. Open the available scene3. Click the steps in the upper menu bar 'Asset Bundle Bug... Read more
There is no support for layers or partial animations in the PlayableAPI
Steps to reproduce:1. Open attached project's scene "default".2. Enter play mode.3. Right dwarf's legs are twisted Reproduced on Win... Read more
Texture2D.SetPixels crashes Unity if texture's height is set to 0
Steps to reproduce:1. Open attached project's scene "MusicLensHL" (Assets/Scenes)2. Play the scene.3. Unity crashes. (most of the ti... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html3) Observe the editor crash4) Open ed... Read more
Edit Key options no longer tab between options
No longer able to tab between Edit Key options repro:-create a GO with clip and a few keys-select a key in the Animation window, Cur... Read more
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events a... Read more
Lighmap baking process errors when adding Light Probe Group component to...
In a new project, create an empty game object and add a Light Probe Group Component to it. The following errors show up in the Conso... Read more
[DX] Exclusive Fullscreen mode only works with primary display.
1) Open attached project.2) Build for windows standalone and include the Test scene.3) Run player and select a monitor other than th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS