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Switching canvas render mode to overlay doesn't show canvas' content
1. Load attached project2. In the Hierarchy tab, select the Canvas object3. under the canvas component, change the render mode to sc... Read more
[Standard Assets] Importing a standard assets package throws errors and ...
Steps to repro:1. Install Unity with only the standalone player2. Launch Unity3. Assets > Import Package > 2D3. Import all in ... Read more
Undo duplicates items in the nested prefab with error message rootTransf...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In hierarchy, break prefab connection, when dragg... Read more
Deleted DLL in use from Plugins during runtime only removes the meta fil...
Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open scene "Main" and play it3. In Project vie... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
[Shuriken] Invalid AABB b0 and crash on ParticleSystemParticles::element...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene103. Press play.4. Inspect the console.--- 5. If con... Read more
[5.4] When building project to any platform sprites lose their image ref...
Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more
[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...
Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more
[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...
On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Quit... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS