Search Issue Tracker
Color picker window moves when assigning diff colors
To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more
Importing packages that have the same folder but different content fails...
Repro: 1) Import PackageOne.unitypackage2) Import PackageTwo.unitypackage Result:The second package import reports that there's noth... Read more
Animation Editor ignores the first key in the timeline if there are no m...
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to ... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more
Generic objects do not appear in the inspector.
To Reproduce:1. Add the sample script to a GameObject.2. Selected the GameObject and notice the data is not Serialized for inspectio... Read more
Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...
To Reproduce:1. Build an simple iPhone app adding '&' in the name. Expected:1. Unity should see that the character is not valid.... Read more
[GUI] Meshes using TextShader show through opaque meshes
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Select any text object in the scene (Game Title for inst... Read more
Build progress bar doesn't account for resources
1. Open the attached project.2. Duplicate the texture "White 1" at least three times.3. Choose File>Build Settings4. Click "Build... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components