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Singleton EventSystem detected as duplicate between scene changes
Steps to reproduce:1. Download and open attached project "EventSystem Singleton Bug.zip"2. Open scene "1" and play it3. Wait 10 seco... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps:1) Open the project and Scene scene2) Run the scene and Pause3) Make sure Canvas Render mode is set to World Space4) Del... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce:1. Open attached project (repro727765.zip)2. Play scene_Herman3. Editor crashes Read more
[Tooltip] The tooltip in the PhysicsManager for "Queries Hit Triggers" i...
1. Create or open any unity project2. Go to "Edit" > "Project Settings" > "Physics"3. Hover mouse on "Queries Hit Triggers" in... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce:1. Open attached repro.unitypackage2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it. T... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project2. Create Dropdown menu3. Enable its child "Template" and run the scene4. Stop the scene an... Read more
Script can not be removed from GameObject when its parent class is chang...
Steps to reproduce: 1. Create new project2. Create script "A". By default, it inherits from MonoBehaviour3. Create new GameObject (e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12