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WebGL player build fails to load in browser due to script compilation er...
Build and run the attached project for WebGL. The browser will show the following error: Uncaught abort(101) at Errorat jsStackTrace... Read more
[OSX] Editor freezes while trying to load second scene from asset bundle
Steps: 1. Open attached project2. Run MainScene3. Press "File Default" button==>Wait until all bundles will be loaded4. Click on ... Read more
Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
[Camera] Zooming in eventually generates errors
Steps to reproduce:1) create new unity project2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) UnityEdit... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce:1. Open attached project2. Open scene 23. Open scene Terrain not square4. Notice warnings in console:GI output for inpu... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps:1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy.2) Under "scene2" select c... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings ... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blitting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default