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Specular highlight appears in fully shadowed areas when HDRP Shadow Colo...
Reproduction steps:1. Open the attached “IN-124473.zip” project2. Open the “ShadowTintBug” scene3. Observe the Game view Expected re... Read more
Building for UWP fails with Visual Studio 2026
Repro steps: 1. Uninstall all versions of Visual Studio apart form Visual Studio 20262. Build for UWP3. Observe build failure: C:\Pr... Read more
Console warning “MismatchingRepositoryProjectMessage” when creating a ne...
Steps to reproduce:1. Create new Unity project2. Make sure Version Control button is available in Toolbar (kebab button on the right... Read more
Lightmap Shadows are not baked when used with Additively Loaded Scenes o...
How to reproduce:1. Open the attached “IN-120078.zip” Project2. Build and Run with the “MasterLightingScene” and “AdditiveScene” add... Read more
Project Auditor Header and Information sections can't be horizontally sc...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. Go to Shad... Read more
Lighting window allows non-cube map texture for Environment Reflections,...
Steps to reproduce:1. Create new Unity project2. Open Lighting window (Window > Rendering > Lighting)3. Press on Environment t... Read more
[Linux] Screen.SetResolution immediately applies windowed resolution whe...
Reproduction steps:1. Make sure no external monitors are connected and only one display is used for testing2. Open the attached “Res... Read more
Project Auditor "Ignored" icon has poor contrast when using the Light mode
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. Observe th... Read more
Clicking on already expanded section in the Project Auditor changes the ...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. In the com... Read more
Project Auditor sections can be expanded or collapsed only by clicking a...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. Select any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project