Search Issue Tracker
Duplicate
Votes
0
Found in
6000.0.62f1
6000.2.12f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-122935
Regression
Yes
Lightmap Shadows are not baked when used with Additively Loaded Scenes on Android and iOS
How to reproduce:
1. Open the attached “IN-120078.zip” Project
2. Build and Run with the “MasterLightingScene” and “AdditiveScene” added in the Scene List
3. Press the “Load Additive Scene” Button in the Player
4. Observe the Cube
Expected result: Cube casts a shadow
Actual result: No Shadows are appearing
Reproducible with: 2023.3.0a7, 6000.0.62f1, 6000.2.12f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Not reproducible with: 2022.3.69f1, 2023.3.0a6
Reproducible on:
macOS 26.0.1 (M3 Pro) - Standalone Player
VLNQA00598 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00566 - samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9
VLNQA00411 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00374 - Galaxy S21 Plus 5G (SM-G996U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00151 - Samsung Galaxy S9 (USA) (SM-G960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 10
OnePlus Nord CE (reporters)
OnePlus 6T (users)
iPhone 16 Pro Max (reporters)
Notes:
- Not reproducible in Editor
- Project zip has multiple folder for each stream, open relevant one when checking for faster upgrading Editor Version process
-
Resolution Note:
Cannot reproduce with this information. We need some more details to be able to reproduce locally.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-127288
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
This is a duplicate of issue #UUM-127288