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Sprite Light doesn't update when Sprite reference PPU is changed
The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce: 1. Assi... Read more
Mesh is distorted and shifted when project is built
Reproduction steps: 1. Open the project ("case_1331513REPRO.zip") 2. Build and run the "Office_03B2" scene 3. Observe light switch m... Read more
[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps: 1. Open the attached project "BrokenTransShader.zip" 2. Build and Run on Quest Actual: All of the GameObjects are rend... Read more
Post-processing is disabled by default in the Forward Renderer when crea...
How to reproduce: 1. Create a new 3D project 2. Install the Universal RP package from the Package Manager (Window -> Package Manager... Read more
[URP] NullReferenceException sometimes is thrown on domain reload due to...
How to reproduce: 1. Open a new URP project 2. Upgrade the project to a version supporting URP 13.1.5 Expected result: No error is ... Read more
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer...
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer Inspector section is named _CameraSortingLayersTexture and... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce: 1. Open the attached "1334612_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "2D Li... Read more
Parametric Light Upgrade triggers ArgumentOutofRangeException and variou...
To repro: Open the 2D Renderer Samples (master branch) and open the "1 Post Processing" scene. Upgrade the Parametric Light named "... Read more
Normal Map Quality Setting doesn't get saved or gets reset to Disabled
To repro: 1. Create a new 2D Light 2. Set the Normal Map Quality to Accurate 3. Save the Scene 4. Load another Scene 5. Reload the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file