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Animator MatchTarget terminates before requested time when the match tak...
Run attached project in paused "step by step" mode, and look at the console. MatchTarget is "scheduled" between 0.1 and 0.4 in norm... Read more
EditorGUILayout.Slider() interferes with 3D handles in Scene Window
Steps to reproduce this issue: 1. Open attached project's "784599.zip" scene "test". 2. Select "Cube" in hierarchy. 3. Try to move t... Read more
AudioSource.time is incorrect when .wav file sample rate is not 44.1khz
Steps to reproduce this issue: 1. Build and run attached project to WebGL. 2. Text near the button on the upper left corner is: st... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.3 2) set target platform to windows 64 3) enable VR mode 4) plugin oculus or other device 5) Press pl... Read more
[Script Updater]Unity fails to run script updater when "safeCollisionEve...
Steps to reproduce 1. Open attached project. 2. Notice that window "API Update Required" appears automatically. (if this window does... Read more
EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project 2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect V... Read more
[Regression][5.3][OSX] ALLOC_TEMP_THREAD errors are shown after clicking...
Steps to repro: 1. Open Unity on OSX 10.11; 2. Create new project and scene; 3. Modify scene (e.g. add some gameobjects); 4. Open A... Read more
RigidBody.collisionDetectionMode cannot be set during runtime if it is i...
Reproduction steps: 1. Open the attached project 2. Open the "DoesNotWorkExample" scene within the Editor. 3. Press the "Play" butto... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce: 1. Open the attached project 2. Right Mouse Click on Assets folder and select Reimport All 3. After it is done, b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon