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Most Recent
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0
votes
Won't Fix

[Prefabs] Unused fields from script are not cleared from YAML data

Assets Management

-

Mar 16, 2016

-

Version/s: 5.3.3f1

Repro steps: 1)Open the later-attached TestProject 2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor 3)... Read more

0
votes
Fixed

[Prefab] Undoing the break of prefab connection crashes Unity

Assets Management

-

Mar 16, 2016

-

Version/s: 5.3.3f1

To reproduce: 1) Create new project 2) Create new empty game object in scene 3) Make a prefab out of it 4) Add RectTransform compone... Read more

0
votes
Fixed

Rigidbody stays unstable if it is placed on top of another Rigidbody whi...

Physics

-

Mar 16, 2016

-

Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "780339.zip" 2. Open scene "Repro" 3. Run the scene 4. Notice that structure in the le... Read more

2
votes
Fixed
1
votes
Fixed

[Android] [iOS] OnPointerEnter gets called second time after a tap finis...

UI

-

Mar 16, 2016

-

Version/s: 5.3.3p3

To reproduce: 1) Open later attached project(EventTrigger) and scene in it 2) Build and run on Android or iOS 3) Tap on one of the b... Read more

0
votes
By Design

[VS] Searching in documentation in VS2015 leads to Online docs, but conc...

CodeEditors

-

Mar 16, 2016

-

Version/s: 5.5.0a1

Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro: 0. VS2015 is set as ... Read more

13
votes
Fixed

[Asset Bundle] Unity fails to load the object with script that has the s...

Asset Loading

-

Mar 16, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1) Open attached project "ABRefBug" 2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundle... Read more

0
votes
Fixed

Force applied by area/point effector is multiplied by the number of coll...

Physics2D

-

Mar 16, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "AreaEffectorTest" 3. In the scene there are two squares. Left one has f... Read more

0
votes
Fixed

AssetBundleManifest.GetAllDependencies returns bundle itself as dependency

Asset Loading

-

Mar 16, 2016

-

Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In top bar, click "Bug > Build Bundle" 4. In console notice pr... Read more

0
votes
Fixed

[HLSLcc] Tilt Shift set to high quality causes a big performance drop

OpenGL

-

Mar 16, 2016

-

Version/s: 5.4.0b10

Reproduction steps: 1) Open attached project "MYMMO" 2) Open scene "Main" 3) Enter play mode 4) Try changing Tilt Shift quality from... Read more

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