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[VR|Graphics] Toggling VR support changes size of GUI Text and GUI Textu...
Toggling back and forth between whether or not VR is supported in Player settings and entering/exiting Play mode for each settings c... Read more
Vertices with zero cloth influence have their normals modified
To reproduce:1. Open attached project2. Open Scene13. Select Cloth object4. Disable Cloth component5. Enable Cloth component6. Notic... Read more
SUCCEEDED(hr) error spams console after using Main Camera colorpicker
Title: SUCCEEDED(hr) error spams console after using Main Camera colorpickerSteps To Reproduce:1. Open Unity project2. Select the Ma... Read more
System.Net.NetworkInformation.Ping returns NULL
To reproduce:1. Attach PingDemo.cs to object in the scene2. Press play3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.3.5p2... Read more
[Dialog Image]Custom dialog image does not appear in Windows build when ...
Steps to reproduce:1. Download and open attached project named "Librario".2. Press "File->Build Settings" and select "Windows" as... Read more
[WebGL 2.0] WebGLMovieTexture doesn't render
Reproduction steps:1. Open attached project.2. Go to File > Build Settings > Player Settings > Rendering.3. Make sure that ... Read more
Unity crashes when adding Text component to GameObjects
Steps to reproduce:1) Open the attached project.2) Open scene 'Testscene'.3) Select any item in the hierarchy.4) In the Inspector se... Read more
[SinglePassStereo] Sprites stereo discrepency
[SinglePassStereo] Sprites stereo discrepency 2. How we can reproduce it using the example you attached1) Download/Open attached pro... Read more
Unhandled Exception when platform for plugin "Editor" is selected
Reproduction steps:1. Open the attached project2. Select the .dll file in DLLs folder3. In the inspector select "Editor" and click a... Read more
[OSX][AndroidTargetPlatform] Editor freezes when scene is opened
Reproduction steps:1. Open attached project.2. Go to "File > Build Settings", select "Android" and click "Switch Platform".3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS