Search Issue Tracker
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip"2. Open scene "combuf_DrawRenderer"3. In hierarchy, select "OrthoCamera"4. ... Read more
Inconsistent OnEnable ordering between parent and child
Reproduction steps:1. Open attached project2. Open scene3. Play the scene-- Notice that Cube is loged out before Sphere4. In the hie... Read more
[Android] Some devices crash on launching app on 5.5.0a2
To reproduce:1) Create new project2) Build and run for Android3) Notice a crash DUT (Reproduced):Google Nexus 5 (Adreno 330) (Androi... Read more
[LOD] LOD's bounding box is not aligned with LODGroup
Steps to repro: 1. Open Unity;2. Open attached project and '350-LODFading-subset' scene;3. Select 'Percentage LOD Object' gameobject... Read more
[LOD] LOD object blinks upon transition in cross-fade animation mode
Steps to repro: 1. Open Unity;2. Open attached project and 'LODtransitionBug' scene;3. There is and LOD Group gameobject in the scen... Read more
[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity.2) Open scene "scene".3) Click 'Crash Unity' b... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce:1. Open the attached "ExceptionTest808191.zip" project2. Open "0_Main_Menu" scene3. In Game view select "Maximize o... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping