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[Android] Outline gets applied on the whole screen instead of individual...
Steps to reproduce:1. Open project attached by QA2. Open 'Scene1_Intro' scene3. Select 'Main Camera' and make sure unnecessary shade... Read more
Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....
Reproduction steps:1. Open the attached project with macOS machine.2. Make sure Scripting Runtime Version is set to .NET 4.6 in Play... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce:1. Open attached project2. Notice that two spheres have same brightness level3. Switch platform to Android or iOS Expec... Read more
Crash when inspecting types value with FieldOffset attribute when debugging
Steps to reproduce: 1. Open attached project "948223.zip"2. Open "Sample" scene3. Open "Test" script with Visual Studio 20174. Inser... Read more
[iOS 11] On-screen keyboard disappears when changing device's orientatio...
To reproduce:1. Open project attached by QA2. Build it for iOS. Make sure "New Scene" scene is selected in the build settings3. Laun... Read more
Empty Asset packages list when creating a new project
How to reproduce:1. Open Unity2. Click on New project3. Select Add Asset Package Expected result: Window with Standart Asset package... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used