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Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) a... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project- create a light- in the Transform component click on Position or Scale- press cmd + d an... Read more
Animation window breaks on prefabs with UnityException: Invalid type
Steps to reproduce : - import the project attached- open the Animation window- search in the Project Browser for "launcher"- select ... Read more
Crash when streaming from AudioClip.Create
-e: When attempting to create an audioclip using AudioClip.Create, if the parameter 'stream' is set to true, the linux player will c... Read more
[Euler Curves] Animation curves interpolate in a weird way
To reproduce:1. Open project AnimationCurves2. Open Scene3. Enter play mode4. Notice how the camera rotation is smooth5. Open animat... Read more
Unity should not allow the creation of scripts that have the same name a...
1. Create a C# script called Gradient2. Add public Gradien gradient in it.3. Add the script as a component on a game object Actual: ... Read more
Dragging a RenderTexture from the Project view onto a newly created Came...
Steps to reproduce : - create a new project- create a new Render Texture- create a new camera in the scene- add the Render Texture t... Read more
screen selector: just switching the windowed option doesn't switch it
-e: when you just change the windowed option from the previous run of the app it doesn't change -repro:--build angry bots for linux-... Read more
The avatars don't throw shadows on the plane
1. Load attached project and build and run the avatar scene2. Observe how there are now shadows on the plane Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name