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After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more
[Emulation] Multiple Render Targets silently ignored from editor code wh...
To reproduce:1. Open project MRTInEditor2. Run bugdemo scene3. Notice that pos render texture gets coloured noise in the bottom line... Read more
GameObject.GetComponent documentation does not have examples in C#
GameObject.GetComponent documentation does not have examples in C# / Boo. Read more
Unity splashscreen does not respect Windows Phone 8 device orientation
No matter what default orientation is set, Unity splash screen will be shown in portrait orientation. Steps to reproduce:1. Open or ... Read more
Memory leak after editing a script
After script is edited and the focus is returned to Unity editor, Unity starts leaking memory rapidly. Tested and reproduced with An... Read more
AudioListener settings are reseted after application loses and regains f...
To reproduce:1. Open the project2. Attach AudioListenerPauseControl.cs script and the wav file to a new game object3. Check the 'Pau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field