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UnityScript: Internal Compiler Error on yield null
Repro:1. in a js function do "yield null;"2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more
[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...
To reproduce:1. Open project P50_Flying2. Bake lightmap for Big Field 23. Grass dissapeared Read more
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4:- Import the the attached audio file- Select the audi... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currentlystates:"Implement this OnDrawGizmos if you want to draw gizmos that... Read more
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 To... Read more
Item names are formatted in an unexpected way in the pop-up for EditorGU...
Steps to reproduce : - open the scene "Test"- click on Waypoint Manager- in the inspector open the drop down menu- notice that when ... Read more
Tooltip position on mouse over does not disapear when scrolling
Steps to reproduce : - create a new project- on the main camera add multiple components so you will get the scroll bar- mouse over o... Read more
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce : - use an external monitor with the native resolution of 1280x1024, 4:3 format- set the primary monitor's resolu... Read more
32x32 icon doesn't look correct on OS X
To reproduce:1. Open the attached project and open Player Settings>Standalone>Icon2. Note that the default icon is a PSD (for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open