Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b7
Issue ID
492916
Regression
No
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce :
- use an external monitor with the native resolution of 1280x1024, 4:3 format
- set the primary monitor's resolution to 1600x900
- open Unity and arrange the layout as following : scene and game tab on the external monitor, hierarchy project browser and inspector on the primary monitor
- maximize the scene tab on the external monitor
- reimport an asset or restart Unity and notice that the scene tab has not maintained its dimension
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment