Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b7
Issue ID
492916
Regression
No
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce :
- use an external monitor with the native resolution of 1280x1024, 4:3 format
- set the primary monitor's resolution to 1600x900
- open Unity and arrange the layout as following : scene and game tab on the external monitor, hierarchy project browser and inspector on the primary monitor
- maximize the scene tab on the external monitor
- reimport an asset or restart Unity and notice that the scene tab has not maintained its dimension
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment