Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b7
Issue ID
492916
Regression
No
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce :
- use an external monitor with the native resolution of 1280x1024, 4:3 format
- set the primary monitor's resolution to 1600x900
- open Unity and arrange the layout as following : scene and game tab on the external monitor, hierarchy project browser and inspector on the primary monitor
- maximize the scene tab on the external monitor
- reimport an asset or restart Unity and notice that the scene tab has not maintained its dimension
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment