Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b12
Issue ID
493204
Regression
No
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7
To reproduce:
- Open the AngryBots demo
- Load the "AngryBots" scene
- In Hierarchy View > select "Environment(static)" object
- Click the Add Component button in Inspector
- Select a component and observe the speed of the menu transitions
- Create a single object in Hierarchy View and click the Add Component button in Inspector
- Observe that the speed is now normal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment