Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b12
Issue ID
493204
Regression
No
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7
To reproduce:
- Open the AngryBots demo
- Load the "AngryBots" scene
- In Hierarchy View > select "Environment(static)" object
- Click the Add Component button in Inspector
- Select a component and observe the speed of the menu transitions
- Create a single object in Hierarchy View and click the Add Component button in Inspector
- Observe that the speed is now normal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
- Broken compute shaders propagate via the cache server
Add comment