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Can't build WSA when project contains "Unity Test Tools"
Can't build Win Store Apps when project contains "Unity Test Tools". Console error:TypeDB: Class 'UnityTest.ComparerBaseGeneric' was... Read more
GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce:1. Open the attached project2. Open scene "demo"3. Ensure that player settings Rendering Path = "Forward"4. Select "Mai... Read more
Inputting many spaces into multi line input field messes the text pointe...
Steps to repro:1. Open the attached project and the scene "Widgets"2. Press play3. Input some spaces in the multi line text input fi... Read more
Exported project with a custom manifest fails to start on the device
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f) is thrown when sett...
Steps to repro:1. Open the attached project2. Go to sprites folder and select "Bug_StencilInfo_bee_B' (or any other texture provided... Read more
Can't attach to process on Mac/Tizen
-e 1) What happened Can't attach to process on Mac/Tizen 2) How can we reproduce it using the example you attached. To repro:1) Depl... Read more
Blend state's slider disappears after creating a new motion field
To reproduce:1. Create a new animation controller2. Double click it to open the animator window3. Right click -> Create state -&g... Read more
Slider gets messed up
Watch the screencast for reproduction steps:http://screencast.com/t/FxPklecYLF67 Read more
Some descriptions of animation transitions settings are missing from the...
To reproduce:1. Open the attached project2. Double-click on an animation controller3. Make a transition (if there's none)4. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS