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rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Radeo... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more
Incorrect normal is returned in the RaycastHit2D when the fraction is 0
Steps to reproduce : - import the project attached- open the ControllerTester scene- press right to attempt to climb the ramp and no... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more
Any particle system without collision enabled, collide with camera
Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
Instantiate(this) crashes unity without any warning when called OnEnable
To reproduce:1. Open project RecursiveInstantiateCrashBug2. Open scene RecursiveInstantiateCrashScene3. Enter play mode - Unity cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS