Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.1f4
Issue ID
566318
Regression
Yes
Instantiate(this) crashes unity without any warning when called OnEnable
To reproduce:
1. Open project RecursiveInstantiateCrashBug
2. Open scene RecursiveInstantiateCrashScene
3. Enter play mode - Unity crashes. This is obvious, as an infinite number of objects is trying to be instantiated, but in version 4.1.5f1 it did not crash, just threw a stack overflow exception. Now it crashes without giving an error report window or anything. (Some warning for the inexperienced user would also be nice)
Does not repro with version 4.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
Add comment