Search Issue Tracker
Fixed
Votes
0
Found in
4.2.1f4
Issue ID
566321
Regression
No
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible only for the first time after installing the application from the Google Play or from the file manager. It is not possible to reproduce this issue after the app is force stopped and started again.
Tested on:
Google Nexus 4 with Android 4.3
Google Galaxy Nexus with Android 4.3
Tested with:
Unity Version 4.2.1f4 (4d30acc925c2)
Unity Version 4.3.0b4 (e2e60f484e51)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment