Search Issue Tracker
[Android][Input System] Input is detected as active in the Input Debugge...
How to reproduce:1. Open the “ControllerIssue.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Connect a controll... Read more
Prefab preview does not update when material settings are changed in the...
How to reproduce:1. Open the attached project “IN-112657”2. In the Project window, locate and select the “Cube“ prefab3. Notice the ... Read more
Extra spacing appears when adding longer Module name in Profiler Module ...
Steps to reproduce:1. Create new Unity project2. Go to Window > Analysis > Profiler3. Press on “Profiles Modules” top open dro... Read more
Entering a big number into the "Target Frames Per Second" in Profiler's ...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Under the "Highlights", Target Frame T... Read more
[MacOS] AdvancedDropdown in the Profiler is not scrollable even when not...
Note: The bug is with the AdvancedDropdown, not with the profiler window. How to reproduce:1. Create a new Unity project2. Go to Win... Read more
"ArgumentOutOfRangeException" error is thrown when trying to delete lett...
How to reproduce:1. Create and open a new project2. Open Edit → Project Settings → UI Toolkit and enable the “Advanced Text Generato... Read more
Memory leak when a lot of Particle Systems instantiated while Profiler i...
How to reproduce:1. Open the attached project "IN-113314"2. Open the Profiler window3. Enter Play mode4. Wait for several minutes (~... Read more
Rendering issues when using the Triplanar Node in ShaderGraph
Reproduction steps:1. Open the attached “WorldSpaceRenderingIssue.zip” project2. Open the “Scene With Issue Visible” scene3. From th... Read more
Profiler Sample Stack window allows pasting, causing window UI break
Steps to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Switch to the "Edit Mode" profiling ... Read more
Rendering artefacts appear in the Game view window when maximizing/minim...
Steps to reproduce:1. Open the attached "TestingProject.zip" from provided Google Drive link2. Make sure that Frame Debugger is enab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS