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Votes

0

Found in

2022.3.66f1

6000.0.57f1

6000.2.0b4

6000.3.0b1

Issue ID

UUM-116907

Regression

No

Rendering issues when using the Triplanar Node in ShaderGraph

-

Reproduction steps:
1. Open the attached “WorldSpaceRenderingIssue.zip” project
2. Open the “Scene With Issue Visible” scene
3. From the Hierarchy, select the “Quad (2)” GameObject
4. In the Inspector, find the Transform Component and the Rotation property
5. Set the X Rotation value to 0.04
6. Observe the “Quad (2)”
7. Change the X Rotation value to 0.05
8. Observe the “Quad (2)”

Expected result: No artefacts or rendering issues are observed
Actual result: The Quad GameObject is rendered incorrectly, almost see-through/with artefacts

Reproducible with: 2022.3.66f1, 6000.0.57f1, 6000.2.0b4, 6000.3.0b1

Reproducible on: Windows 11
Not reproducible on: no other environments tested

Notes:
- Both precision modes yield the same artefact: flat meshes not aligned to primary triplanar axes render incorrectly, especially when part of larger non-axis-aligned meshes
- On non-planar meshes such as the Capsule, the issue consistently occurs and only disappears when the "UseWorld UVs" option is disabled in the shader properties
- The issue does not occur in Game view or the Player

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