Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116908
Regression
No
Profiler Sample Stack window allows pasting, causing window UI break
Steps to reproduce:
1. Create a new Unity project
2. Go to Window -> Analysis -> Profiler
3. Switch to the "Edit Mode" profiling and record for a few seconds
4. Turn off the Recording and select any frame
5. In the "Timeline" view, select the "Gfx.WaitForGfxCommandsFromMainThread"
6. Press on “Show” and open “Selected Sample Track…”
7. In the Sample Stack window copy the stack
8. In the Sample Stack window paste copied stack using keyboard shortcut
9. Observe the Sample Stack window
\\
Actual results: it is allowed to paste text in Sample Stack which breaks the window - text moves higher
Expected results: it should be now allowed to paste in the Sample Stack window, window should not break
\\
Reproducible with versions: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
\\
Tested on (OS): Windows 11, macOS Sequoia, 15.6 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment