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GL.LoadPixelMatrix does nothing when there's no "current camera"
Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more
Conditional breakpoints are not working in MonoDevelop
1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more
Folder will show as local after revert
1.Create Folder with any asset2. Submit it3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and we are... Read more
Out of sync message doesn't appear
1.User 1 create any script and submit it2.User 2 take incoming script and check out it3.User 1 make any changes in script and submit... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce:- Open attached project and do one of the following actions to make the editor crash 1.... Read more
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube i... Read more
Parenting takes exponentially longer with the increased amount of objects
To reproduce:1. Open project "SetParentTest"2. Open scene "SetParentScene"3. Select object "SetParentTest"4. Change the value of cou... Read more
Allow calling GetSpectrumData from FMOD thread
Support suggested I used the OnAudioFileRead callback, which would work, but I cannot call GetSpectrumData inside this function beca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open