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ScrollViewArea scrolling behaviour is incorrect when scaleFactor is used...
Steps to reproduce:- Load DemoScene- Hit Play- Observe content on the stage is scaled up by a factor of 2 (using canvas scale factor... Read more
Crash when selecting a canvas element in the Hierarchy
Steps to reproduce : - import the project attached- open the "MainMenu" scene- expand the "MenuController" in the Hierarchy- select ... Read more
Application.internetReachability does not change when the airplane mode ...
Application.internetReachability value does not change to "NotReachable" when the airplane mode is enabled from the status bar. Howe... Read more
buttonmash in input field in widget scene produces error
1. open and play widget scene in b92. click in input text field3. hit a number of random keys at once and quickly error: Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more
[WP8] Camera.ScreenPointToRay produces different results with enabled an...
To reproduce:1. Open attached project2. Open TouchTest scene3. Include the current scene in the build - build and run4. Press the to... Read more
Lens flare ignore layers does not work as intended
To reproduce:1. Open attached project2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that should ... Read more
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png"; Project builds fine on 4.3.4f1 and 4.5.0f3;Built on 4.3.4f1 editor, project runs ... Read more
WebPlayer not receiving input when loaded in background
-e: when the player loads in the background and you come back to the site it won't register input albeit being active again-tested &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS