Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f3
Issue ID
606955
Regression
No
Application.internetReachability does not change when the airplane mode is enabled from the status bar
Application.internetReachability value does not change to "NotReachable" when the airplane mode is enabled from the status bar. However sending the application to the background by pressing the home button or by opening the recent applications overlay by pressing the app switcher button and then resuming the application properly detects the internet reachability change. Contrarily when the airplane mode is disabled from the status bar (WiFi is enabled automatically), then the internet reachability change is detected instantly and the "ReachableViaLocalAreaNetwork" status is returned.
Reproduced on:
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.5.0f4 (e54dddc56c0d)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment