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[Graphics, Animation] Particle system material color animation is not wo...
Steps to reproduce : - import the project attached- open the scene "001"- press play and notice that the color is not animated *Note... Read more
Rect Transform rotation animation curve is quaternion and not euler
To reproduce:1. Create a new Canvas with a button2. Select the button and open the animation window3. Add a new curve, create a new ... Read more
Editor logs <RI.Hid> message after connecting an out of battery WP8 device
Steps to reproduce:1. Open any Unity project2. Connect out-of-battery WP8 device through USB3. Message will be logged depending on d... Read more
[WP8] Camera flag don't clear does not work
To reproduce:1. Open attached project2. Open scene "test". It contains a spinning cube and a camera with the "don't clear" flag set3... Read more
Scale curves in generic animations aren't previewed
To reproduce:1. Open up the attached project2. Open "scene" it contains an animated cube. (with movememnt and scale animated)3. Ente... Read more
uGUI - animating RectTransform.localScale via script is broken
To reproduce:1. Open attached project2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to st... Read more
UGUI Text looks broken when changed via script
Steps to reproduce : - import the project attached- open the scene "SplashA"- press play and also play in the scene- choose "yes" to... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project- crate a new canvas- set the Render Mode to World Space- press play and notice the error... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS